
| White Wolf at Bus Stop Toy Shop. At BSTS, we love White Wolf Games. Here you'll find core rulebooks for several of their major games. As with all our products, the prices you see for White Wolf Games include United Kingdom Postage and Packaging. Orders are normally with you in 2-3 working days, however please allow up to one week for delivery. |
| World of Darkness The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. Contains all the core rules needed to play a stand alone game or use the Mage: The Awakening, Vampire: The Requiem or Werewolf: Forsaken games below. £25.00 including United Kingdom Postage and Packaging |


| Werewolf: Forsaken Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook above. £25.00 including United Kingdom Postage and Packaging |

| Mage: The Awakening In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright -- the power of magic. If they cannot claim the heavens, they will make their own kingdoms on Earth. A core setting for use with the World of Darkness rulebook above. £25.00 including United Kingdom Postage and Packaging |

| Vampire: The Requiem Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play. £25.00 including United Kingdom Postage and Packaging |
| Coteries (WOD Vampire the Reqiuem Supplement) Coteries examines the "family unit" of Kindred society. Broken down by sect and clan relations, this book sheds light on how groups of disparate vampires set aside their differences (or nurse grudges) to protect themselves against the hostile world in which they exist. Sometimes, only your fellow Kindred can protect you from the darkness, but trusting them to do so is a dangerous proposition in itself. Hardcover. £18.00 including United Kingdom Postage and Packaging |


| Nomads (WOD Vampire the Reqiuem Supplement) A guide to survival outside protected cities, Nomads offers vampires a chance to leave their old domains behind and begin a new Requiem, or to simply go abroad and return home to the evils they know all too well. Begin a new chronicle or take an old one on the road, abandoning characters' greatest achievements and most deadly failures. Hardcover. £18.00 including United Kingdom Postage and Packaging |
| Blood of the Wolf (WOD Werewolf Supplement) Hugely expanded character information for Werewolf: Forsaken - something of an advanced player's guide and highly recommended. Hardcover. £19.00 including United Kingdom Postage and Packaging |


| Hunting Ground: The Rockies (WOD Werewolf Supplement) Detailing the Colorado Rockies as a Werewolf setting. Hardcover. £19.00 including United Kingdom Postage and Packaging |