| Scooby-Doo, Where Are you? Season 1: (1969-1970) 1.1 "What a Night for a Knight" September 13, 1969 Series pilot. Shaggy and Scooby-Doo discover an ancient suit of armor called the "Black Knight", and the gang delivers it to the local museum. The kids later break into the museum to search for clues, thinking that the archaeologist who was transporting the suit may be missing, and instead find that the suit of armor may be alive. 1.2 "A Clue for Scooby-Doo" September 20, 1969 At the beach, the gang encounters what the local populace claims to be the ghost of Captain Cutler, an old sea diver. After first hunting for clues around the marina, the gang dons scuba gear to explore the depths of the ocean and look for the ghost. Produced after "Hassle in the Castle", but aired before it. 1.3 "Hassle in the Castle" September 27, 1969 Stranded on Haunted Island, Mystery Inc. finds themselves at odds with a phantom who appears to haunt the abandoned Spanish castle built on the island. First episode to open with the familiar Mook/Raliegh theme song. 1.4 "Mine Your Own Business" October 4, 1969 Lost on the backroads, the gang winds up in Gold City, an old ghost town, and attempt to solve the mystery of the ghostly Miner '49er. 1.5 "Decoy for a Dognapper" October 11, 1969 When a rash of local dognappings alarms prize-winning dog trainer Buck Masters, the gang offers to have Scooby-Doo pose as a decoy to catch the dognappers. However, their plan works too well: Scooby is himself dognapped, and the dognappers appear to be under the command of a ghastly Aztec witchdoctor. 1.6 "What the Hex Going On?" October 18, 1969 The kids pay a visit to their friend Sharon Weatherby, whose Uncle Stewart is being haunted by the ghost of Elias Kingston. When Stewart vanishes altogether, the gang explores the grounds of the haunted Kingston Mansion for the missing uncle and for clues. 1.7 "Never Ape an Ape Man" October 25, 1969 Daphne's Uncle Maxwell, a film-producer, hires the gang as extras on the set of his latest picture, The Ape-Man of Ape Mountain. However, trouble arises when the titular Ape-Man begins disrupting the set and endangering the cast and crew. 1.8 "Foul Play in Funland" November 1, 1969 Funland, an abandoned local amusement park, appears to be haunted by a strange robot named Charley. The gang goes to investigate, and instead find themselves defending each other against the strange-acting humanoid robot. 1.9 "The Backstage Rage" November 8, 1969 Shaggy and Scooby-Doo find a violin case filled with money, which is extracted from them while Scooby is distracted by a puppet. Shaggy, Scooby, and the rest of the gang follow this lead to the local theatre, where they uncover a counterfeiting scheme masterminded by a shadowy Phantom of the Opera-esque figure. 1.10 "Bedlam in the Big Top" November 15, 1969 Mystery Inc. meets a circus strongman and a midget, both on the run from a circus allegedly haunted by a ghost clown. The gang goes to the circus grounds to investigate, but one-by-one fall victim to the Ghost Clown's powers of hypnotism before solving the mystery at hand. 1.11 "A Gaggle of Galloping Ghosts" November 22, 1969 On the road, the gang pulls up to an ancient castle, transported "brick-by-brick" from Transylvania. Upon entering the castle, however, they find that it is apparently haunted by three monsters: a vampire, a werewolf, and a Frankenstein's monster pastiche. 1.12 "Scooby-Doo and a Mummy Too" November 29, 1969 The professors of archeology at the local college shows the gang the school's latest acquisition: the mummy of Ankha, an ancient Egyptian ruler who placed a curse upon any who would violate his tomb. The curse appears to be valid, as the gang finds their professors apparently turned to stone, and a mummy figure roaming the grounds looking for a particular Egyptian coin. 1.13 "Which Witch is Which" December 6, 1969 En route home from a fishing trip, Mystery, Inc. runs across the mystery of a witch and a mummy, two figures who, according to local myth, haunt the countryside. When Daphne is kidnapped by the witch and zombie, the gang trails them to an abandoned haunted riverboat. 1.14 "Go Away Ghost Ship" December 13, 1969 The newspaper reports that local shipping magnate C.L. Magnus's ships are being haunted by the ghost of the pirate Redbeard. After reading the story and consulting Magnus, the gang ventures out into the bay, but soon find themseles kidnapped by Redbeard and his crew. 1.15 "Spooky Space Kook" December 20, 1969 A fluorescent ghastly alien figure terrorizes an old abandoned airfield, and when the Mystery Machine runs out of gas nearby, Mystery, Inc. takes to exploring the airfield in order to solve the mystery. 1.16 "A Night of Fright Is No Delight" January 10, 1970 Scooby-Doo is a potential heir to the fortune of Colonel Beaureguard Sanders... provided he stay the night in the Colonel's allegedly haunted Southern mansion. This proves to be more difficult than first assumed when two green phantom figures do away with the other four heirs and set their sights on Scooby and the gang. 1.17 "That's Snow Ghost" January 17, 1970 A planned ski-trip to Wolf's End Lodge goes awry when it seems that a Yeti-like Snow Ghost is haunting the mountain ridge. In their search for clues, the gang eventually turns up at an old abandoned saw mill, where they find both clues and danger, by way of the Snow Ghost. Season 2: (1970-1971) 2.1 "Nowhere to Hyde" September 12, 1970 On their way home from the Malt Shop, the gang encounters "The Ghost of Mr. Hyde", a known jewel thief, sneaking into a spooky house. The house turns out to be the home of Dr. Jekyll (great-grandson of the fictional character), who fears he may be transforming into the Ghost of Mr. Hyde. The gang begins searching the house for clues, pegging the maid as a likely suspect, but are pursued at every turn by the ghost. Song: "Recipe for My Love" 2.2 "Mystery Mask Mix-Up" September 19, 1970 Daphne buys a decorative, and purportedly cursed, mask in Chinatown, and is subsequently kidnapped by a pair of ghastly ancient Chinese figures. The rest of the gang trail the kidnappers to the temple of the evil Zen Tuo, who is apparently haunting the temple and wants to do away with the gang. Song: "I Can Make You Happy" 2.3 "Scooby's Night with a Frozen Fright" September 26, 1970 Sea-fishing Shaggy catches, of all things, an ancient caveman frozen in a block of ice, and the kids take it to Oceanland, the local aquarium. When they come back to the aquarium later that night to retrieve Shaggy's fishing pole, they find that the ice has melted and the caveman is now apparently alive and roaming the grounds. Song: "Seven Days a Week". 2.4 "Jeepers It's the Creeper" October 3, 1970 A school dance at a rural barn is disrupted by The Creeper, a zombie-like figure who has been seen robbing banks at night in town. The gang searches the woods and countryside for clues, encountering an insane old hermit and a newborn baby chick, who comes to think Scooby-Doo is its mother. Song: "Daydreamin'" 2.5 "Haunted House Hang-Up" October 10, 1970 The Mystery, Inc. gang gets lost on the way to a rock music festival, and their Mystery Machine breaks down right in front of an allegedly haunted mansion. The gang enters the mansion looking for a bucket of water for their van's radiator, but find a headless spectre figure, who attempts to drive them off of the grounds. Song: "Love the World" 2.6 "A Tiki Scare is No Fair" October 17, 1970 Mystery, Inc's package vacation of Haiwaii is interrupted by a figure identifying as the ghost of the witchdoctor Mano Tiki Tia, who has a fifty-foot stone idol as a henchman. The gang explores the area for clues. No song in this episode. 2.7 "Who's Afraid of the Big Bad Werewolf" October 24, 1970 Mystery, Inc's camping expedition is ruined by the presence of what appears to be the ghost of a werewolf. The gang pursues the wolf, who haunts a local mill and the areas surrounding it, hoping to solve the mystery of its appearance. Song: "Tell Me, Tell Me". 2.8 "Don't Fool with a Phantom" October 31, 1970 Johhny Sands' dance-contest TV show, on which Fred, Daphne, Shaggy, and Scooby-Doo are contestants, is interrupted by a figure identified as the Wax Phantom. The gang trails the Phantom to the local wax museum, hoping to find clues and solve the mystery of the Wax Phantom before he causes more trouble. Song: "Little Mary Sunlight". Following this episode, reruns of the first season were broadcast alongside those from the second season. Back To Scooby-Doo Episode Guide |