Scooby-Doo, Where Are you?

Season 1: (1969-1970)

1.1 "What a Night for a Knight" September 13, 1969

Series pilot. Shaggy and Scooby-Doo discover an ancient suit of armor called the "Black
Knight", and the gang delivers it to the local museum. The kids later break into the
museum to search for clues, thinking that the archaeologist who was transporting the
suit may be missing, and instead find that the suit of armor may be alive.

1.2 "A Clue for Scooby-Doo" September 20, 1969

At the beach, the gang encounters what the local populace claims to be the ghost of
Captain Cutler, an old sea diver. After first hunting for clues around the marina, the gang
dons scuba gear to explore the depths of the ocean and look for the ghost. Produced
after "Hassle in the Castle", but aired before it.

1.3 "Hassle in the Castle" September 27, 1969

Stranded on Haunted Island, Mystery Inc. finds themselves at odds with a phantom who
appears to haunt the abandoned Spanish castle built on the island. First episode to
open with the familiar Mook/Raliegh theme song.

1.4 "Mine Your Own Business" October 4, 1969

Lost on the backroads, the gang winds up in Gold City, an old ghost town, and attempt to
solve the mystery of the ghostly Miner '49er.

1.5 "Decoy for a Dognapper" October 11, 1969

When a rash of local dognappings alarms prize-winning dog trainer Buck Masters, the
gang offers to have Scooby-Doo pose as a decoy to catch the dognappers. However,
their plan works too well: Scooby is himself dognapped, and the dognappers appear to
be under the command of a ghastly Aztec witchdoctor.

1.6 "What the Hex Going On?" October 18, 1969

The kids pay a visit to their friend Sharon Weatherby, whose Uncle Stewart is being
haunted by the ghost of Elias Kingston. When Stewart vanishes altogether, the gang
explores the grounds of the haunted Kingston Mansion for the missing uncle and for
clues.

1.7 "Never Ape an Ape Man" October 25, 1969

Daphne's Uncle Maxwell, a film-producer, hires the gang as extras on the set of his
latest picture, The Ape-Man of Ape Mountain. However, trouble arises when the titular
Ape-Man begins disrupting the set and endangering the cast and crew.

1.8 "Foul Play in Funland" November 1, 1969

Funland, an abandoned local amusement park, appears to be haunted by a strange
robot named Charley. The gang goes to investigate, and instead find themselves
defending each other against the strange-acting humanoid robot.

1.9 "The Backstage Rage" November 8, 1969

Shaggy and Scooby-Doo find a violin case filled with money, which is extracted from
them while Scooby is distracted by a puppet. Shaggy, Scooby, and the rest of the gang
follow this lead to the local theatre, where they uncover a counterfeiting scheme
masterminded by a shadowy Phantom of the Opera-esque figure.

1.10 "Bedlam in the Big Top" November 15, 1969

Mystery Inc. meets a circus strongman and a midget, both on the run from a circus
allegedly haunted by a ghost clown. The gang goes to the circus grounds to investigate,
but one-by-one fall victim to the Ghost Clown's powers of hypnotism before solving the
mystery at hand.

1.11 "A Gaggle of Galloping Ghosts" November 22, 1969

On the road, the gang pulls up to an ancient castle, transported "brick-by-brick" from
Transylvania. Upon entering the castle, however, they find that it is apparently haunted by
three monsters: a vampire, a werewolf, and a Frankenstein's monster pastiche.

1.12 "Scooby-Doo and a Mummy Too" November 29, 1969

The professors of archeology at the local college shows the gang the school's latest
acquisition: the mummy of Ankha, an ancient Egyptian ruler who placed a curse upon
any who would violate his tomb. The curse appears to be valid, as the gang finds their
professors apparently turned to stone, and a mummy figure roaming the grounds
looking for a particular Egyptian coin.

1.13 "Which Witch is Which" December 6, 1969

En route home from a fishing trip, Mystery, Inc. runs across the mystery of a witch and a
mummy, two figures who, according to local myth, haunt the countryside. When Daphne
is kidnapped by the witch and zombie, the gang trails them to an abandoned haunted
riverboat.

1.14 "Go Away Ghost Ship" December 13, 1969

The newspaper reports that local shipping magnate C.L. Magnus's ships are being
haunted by the ghost of the pirate Redbeard. After reading the story and consulting
Magnus, the gang ventures out into the bay, but soon find themseles kidnapped by
Redbeard and his crew.

1.15 "Spooky Space Kook" December 20, 1969

A fluorescent ghastly alien figure terrorizes an old abandoned airfield, and when the
Mystery Machine runs out of gas nearby, Mystery, Inc. takes to exploring the airfield in
order to solve the mystery.

1.16 "A Night of Fright Is No Delight" January 10, 1970

Scooby-Doo is a potential heir to the fortune of Colonel Beaureguard Sanders... provided
he stay the night in the Colonel's allegedly haunted Southern mansion. This proves to be
more difficult than first assumed when two green phantom figures do away with the
other four heirs and set their sights on Scooby and the gang.

1.17 "That's Snow Ghost" January 17, 1970

A planned ski-trip to Wolf's End Lodge goes awry when it seems that a Yeti-like Snow
Ghost is haunting the mountain ridge. In their search for clues, the gang eventually turns
up at an old abandoned saw mill, where they find both clues and danger, by way of the
Snow Ghost.

Season 2: (1970-1971)

2.1 "Nowhere to Hyde" September 12, 1970

On their way home from the Malt Shop, the gang encounters "The Ghost of Mr. Hyde", a
known jewel thief, sneaking into a spooky house. The house turns out to be the home of
Dr. Jekyll (great-grandson of the fictional character), who fears he may be transforming
into the Ghost of Mr. Hyde. The gang begins searching the house for clues, pegging the
maid as a likely suspect, but are pursued at every turn by the ghost. Song: "Recipe for My
Love"

2.2 "Mystery Mask Mix-Up" September 19, 1970

Daphne buys a decorative, and purportedly cursed, mask in Chinatown, and is
subsequently kidnapped by a pair of ghastly ancient Chinese figures. The rest of the
gang trail the kidnappers to the temple of the evil Zen Tuo, who is apparently haunting
the temple and wants to do away with the gang. Song: "I Can Make You Happy"

2.3 "Scooby's Night with a Frozen Fright" September 26, 1970

Sea-fishing Shaggy catches, of all things, an ancient caveman frozen in a block of ice,
and the kids take it to Oceanland, the local aquarium. When they come back to the
aquarium later that night to retrieve Shaggy's fishing pole, they find that the ice has
melted and the caveman is now apparently alive and roaming the grounds. Song:
"Seven Days a Week".

2.4 "Jeepers It's the Creeper" October 3, 1970

A school dance at a rural barn is disrupted by The Creeper, a zombie-like figure who has
been seen robbing banks at night in town. The gang searches the woods and
countryside for clues, encountering an insane old hermit and a newborn baby chick, who
comes to think Scooby-Doo is its mother. Song: "Daydreamin'"

2.5 "Haunted House Hang-Up" October 10, 1970

The Mystery, Inc. gang gets lost on the way to a rock music festival, and their Mystery
Machine breaks down right in front of an allegedly haunted mansion. The gang enters
the mansion looking for a bucket of water for their van's radiator, but find a headless
spectre figure, who attempts to drive them off of the grounds. Song: "Love the World"

2.6 "A Tiki Scare is No Fair" October 17, 1970

Mystery, Inc's package vacation of Haiwaii is interrupted by a figure identifying as the
ghost of the witchdoctor Mano Tiki Tia, who has a fifty-foot stone idol as a henchman.
The gang explores the area for clues. No song in this episode.

2.7 "Who's Afraid of the Big Bad Werewolf" October 24, 1970

Mystery, Inc's camping expedition is ruined by the presence of what appears to be the
ghost of a werewolf. The gang pursues the wolf, who haunts a local mill and the areas
surrounding it, hoping to solve the mystery of its appearance. Song: "Tell Me, Tell Me".

2.8 "Don't Fool with a Phantom" October 31, 1970

Johhny Sands' dance-contest TV show, on which Fred, Daphne, Shaggy, and
Scooby-Doo are contestants, is interrupted by a figure identified as the Wax Phantom.
The gang trails the Phantom to the local wax museum, hoping to find clues and solve
the mystery of the Wax Phantom before he causes more trouble. Song: "Little Mary
Sunlight". Following this episode, reruns of the first season were broadcast alongside
those from the second season.

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